LUKAS TAMAYO
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Who am I?

Picture
I was born the same year than pulp fiction came out
The same month that the first Nine Inch Nails album came out
​And the same day that Bioshock came out in Europe
  • I'm French.
  • I'm 29 years young.
  • I can program in C++, C#, C, Python, Processing... And I can learn others pretty quickly!
  • I know how to work on Unity, Unreal Engine and game APIs.
  • I'm in a serious relationship with video game since forever.
  • I made one professional game release.
  • I made a good amount of games during game jam, in solo or groups.
  • I made a lot of games during school projects as well.
  • I'm not only interested in programmation but everything gaming related and keep myself informed through documentaries, books, and conventions.
    • If you wonder which ones here are some great ressources for any aspiring game dev:
      • Everything game dev: GDC, Gamasutra, 3Dbuzz ressources, ars technica
      • Game Prog: AI and games, Tech Rules, Code bullet
      • Design: Game maker's tool kit, Resonant Arc
      • Art: Animator ressource kit, New Frame Plus
      • Sound/Music: SeamlessR ( not game related but amazing talks and ressources ), 8-bit music theory
      • Game industry and creators: NoClip, Archipel, GVMERS, People make games, Gaming Historian
      • Analysis and talks: Ahoy, NakeyJakey, Razbuten, Pixels, Fin du game, Scruffy
    • Books are really good ressources especially for programming and art.
  • I love authenticity above else.

What is this website about?

A look at my work

The first immediate value of this website is to archive a quick and sometimes deep look into my work. I have already been programming for a long time and I really don't plan to stop doing video games. My biggest wish toward that specific aspect of my website is to help game developer and even any developers in inspiring them to makes some systems or hint them towards some answers on top of being something recruiter can easily check and hopefully enjoy.

A glimpse into my personality

Sprinkled here and there, you can see a bit of how I speak, what I liked, which content I like and hopefully you can get a bit of who I am through it.  Even though the main purpose of this website is very professional-oriented, this is why you can catch some joke here and there and that the tone might be a bit familiar. Maybe a bit too much for you but I rather you not liking the tone slightly too unprofessional if it means you get to understand me a bit better through this process.

Ressources to help aspiring developers

Right now, I'm not a successful or veteran game prog. But I have experience, in life, in my work, and in how I used my knowledge. No matter what happens, I would like this website to be a little bit of a safe heaven for devs. Some pages in this website go very specifically on how I made things work and, it can be a testament on my technical skills, but it also is an answer to a specific issue. And that answer might be what someone is looking for. Even though that answer is not directly some code, the explanation on how it works might put a seed in your garden that will grow into a solution.
Also feel free to contact me and ask me some question about anything dev related. I'll help out with the best of my capabilities and availabilities. 
Picture
Three years old me hacking the neighbors
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  • Application and Research
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  • Contact