LUKAS TAMAYO
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Game Development
(Game related projects I worked on, kept, and can show)

Herezh

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The biggest project I was apart of. A very ambitious multiplayer celtic inspired valheim like survival game. Sadly, the project never released after its financial downfall
  • ​Game genre: Survival/Multiplayer
  • Platform: PC
  • Pronounced dead: November 2022
  • Project length: A bit under 2 years
  • Technology: UE5, Gitlab
  • Worked on: Game features, documentation, management, videos, public events
    Click here to check it out!

Into the page

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A visual novel/puzzle game with an inspiration taken from comics and the ability to enter 2D frames that becomes 3D space filled with puzzles.
  • ​Game genre: Adventure/Puzzle
  • Platform: Android
  • Completed in: June 2020
  • Project length: Six months
  • Technology: Unity, FMOD, Spreadsheet program
  • Worked on: 3D controls, 3D character, puzzle tool, 3D/2D transition, dialog system, 2D animation systems and effects
    Click here to check it out!

Alterity Experience

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Weird things happen in your house and you have to protect yourself in this first person adventure game.
  • ​Game genre: Adventure/Exploration
  • Platform: Windows
  • Completed in: February 2020
  • Project length: Eight weeks (for me)
  • Technology: UE4, FMOD
  • Worked on: Bug fixing, Juiciness, QA management, Inventory system, Optimization, Deployment, Camera Bobbing, Item locations
    Click here to check it out!

Klur

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A roguelike where all your abilities and health are built around your money and you can combo and swing around the procedurally generated cart to defeat the final boss.
  • ​Game genre: Roguelike/platformer
  • Platform: Windows
  • Completed in: June 2018
  • Project length: One month
  • Technology: Unity, FMOD
  • Worked on: Controls, animation, architecture, AI, combo system, character​​
    Click here to check it out!

Piggy

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A game made in one week for the Amplifying Voices Cross-Cultural impact Jam where students all over the world gets selected and mixed together to make a game in one week. Won best visual prize.
  • ​Game genre: Platformer/Horror
  • Platform: Web
  • Completed in: March 2021
  • Project length: A Week
  • Technology: Unity
  • Worked on: Everything except art and level design.
    Check the blog post here!

Soul Blazer

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Weird experimental game where you wonder around with a burning hand as a source of light and you try to escape this place ASAP as your fingers keeps burning down until there's nothing else to burn...
  • ​Game genre: Platformer?
  • Platform: Windows/Web
  • Completed in: April 2020
  • Project length: 48 hours
  • Technology: Unity, Aseprite
  • Worked on: Everything
    Click here to check it out!
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