LUKAS TAMAYO
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Into the page

Summary

Play the game here!
​
(Available on Android)
Into the page: The scott investigation is an android Puzzle/Adventure game that I worked on during my fourth year at Isart Digital Paris during four months.
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I worked with students from other fields. There were one producer, three game designers, one game designer and programmer, one sound designer, three artists, and my long-time friend, coworker and game programmer Clara Ripard Minisini.

My tasks and responsibilities during this project were making tools on Unity especially towards dialogs systems and narration tools as well as puzzle making tool, 3D controls and camera, 2D/3D transition and finally some animations and fx systems in 2D. I also had to communicate a lot about my tools with my team even though they come from different fields.

WARNING!


A lot of what you're about to see is "during development footage" and DOES NOT
reflect the final product feel and look

2D/3D transition

Picture
This transition was one of the most important game feature. We needed to make it seamless in order to throw the player directly in action into the page and to immerse them strongly within the game.
Want to know how this transition works?
​Check it out there!

Dialog Systems

Picture
Using google sheets and serialization, we made with my coworker a dialog system where you could in very few steps, change a conversation, add choices and dialog trees as well as expression to update the character's sprite look.
The article about this will be done at some
​point but is unavailable at the moment

3D movements and camera

Picture
Simple raycast system based movements, I made a state machine for the character that are very specific to avoid bugs and glitches. The hardest part was the "inspection" camera when inspecting clues in the 3D scenes.
The article about this will be done at some
​point but is unavailable at the moment

Puzzle tools

Picture
Using boolean like assets you can save on your hard drive. I made a tool for the designers to be able to set their own puzzle by placing puzzle items in the scene verifying if a boolean can be set or not without any coding on their part.
The article about this will be done at some
​point but is unavailable at the moment

Others

Picture
Game flow, some animation systems, some sound systems. I worked on a lot of thing in a little team to help out!
Did you know that this clock in game works like a real pendulum?
Not mechanically, it's just an animation. But it takes one second for it to go from the leftmost point to the rightmost point!
Feel free to contact me if you want to know more !

Credits

  • Producer: Julien DAI 
  • Game Art: Thomas GILBERT, Tamara STRUB & Siyuan WEN 
  • Game Design: Valentin LAGINHA, Filip NIKOLIC & Rémy VANDENDYCK 
  • Game Design & Programming: Clément CAPPANNELLI 
  • Game Programming: Clara RIPARD MINISINI & Lukas TAMAYO 
  • Music & Sound Design: Ge DING
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