The task
So as you may know, I was apart of a little project called Into the page, codenamed Comics Case.
The whole point of the game is to be apart of an investigation through a comic book in which you are the detective. The comic feel was vital, and the idea to immerse yourself into the comic as well. The team knew right away that they wanted seamless transition from 3D to 2D. A seamless transition from the comic's case to a 3D room full of gameplay. We knew right away that it was going to be tricky and as a part of preproduction, I was tasked to make this idea a reality... And I'm proud to say that I managed to do that in a couple of days during pre production. |
The inspiration
I love movies. Using my pass, I used to watch an average of two movies per week. If a movie was very interesting, I checked out making offs and tricks used in movie.
Georges Méliès is behind the famous first special effect with the rocket crashing into the moon's right eye socket in his "trip to the moon" short movie. I knew I couldn't stuck a full 3D room with walls on every side inside the comic's case. So, inspired by Méliès early work, I thought about giving the illusion that the 3D room is inside the case instead of actually doing it. |
The theory
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