Summary
Play the game here!
(Available on Windows) |
Alterity is a PC first person adventure game that I worked on during my time at onitron studio during a period of 3 months.
I worked in a very small indie team of five developers including one artist, one game designer, one sound designer and finally two programmers, me included. My tasks and responsibilities during this project were a lot of debugging during a process in which I had to review pre existing code and try to improve it or fix it and do heavy QA in a very small team. Since I came in towards the end of the project, I also had to do a lot of juiciness through little features here and there. Some final tweaks towards subtitles and level design. And also post production data gathering and fixes. |
WARNING!
A lot of what you're about to see is "during development footage" and DOES NOT
reflect the final product feel and look
Small featuresTweaked during this recording to be obvious, I did a little bit of code to trigger light glitches every X seconds. Other features I had to do like that are the inventory system, elevator auto closing door, key items in drawers...
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OptimizationThrough analytics, a lot of code optimization and using different settings to render through the engine, I had to optimize the game so it runs at constant high fps on worst case scenario in editor and in game.
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Debugging
Through the use of hack'n'plan as well as a good project organization and code review. I had to correct code blocks and fix quite a number of bugs before release.
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Camera juicinessA lot of small tweaks and details had flavor to the game. My contribution outside of the camera work you can see above are subtitles, tutorials and small vfx to improve on game quality.
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