LUKAS TAMAYO
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Personal Game Engine

Summary

Picture
I made my own game engine!

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It was during my second year at Isart Digital. We were a team of three programmers and I had to do the overall graphic interface (with OpenGL). 
I also had to set up the overall architecture of the engine as well as implement the input and event system used throughout the engine.

We worked on it for six whole months and had to present its progress several times to teachers and professionals.
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In production and unfinished class diagram for the input system
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Editor view when launching the engine
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