Summary
Play the game here!
(Available on Windows) |
Klur is a PC roguelike that I worked on during my third year at Isart Digital Paris during one month.
I worked with students from other fields. There were three artists, three game designers and programmers, one sound designer, and five programmers with me included. My tasks and responsibilities during this project were making tools on Unity especially towards controls, animation and the game's character as well as combo making tool and finally some artificial intelligence for the boss. I also had to communicate a lot about my tools with my team even though they come from different fields. |
WARNING!
A lot of what you're about to see is "during development footage" and DOES NOT
reflect the final product feel and look
2D/3D transitionThis transition was one of the most important game feature. We needed to make it seamless in order to throw the player directly in action into the page and to immerse them strongly within the game.
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Dialog SystemsUsing google sheets and serialization, we made with my coworker a dialog system where you could in very few steps, change a conversation, add choices and dialog trees as well as expression to update the character's sprite look.
The article about this will be done at some
point but is unavailable at the moment |
3D movements and cameraSimple raycast system based movements, I made a state machine for the character that are very specific to avoid bugs and glitches. The hardest part was the "inspection" camera when inspecting clues in the 3D scenes.
The article about this will be done at some
point but is unavailable at the moment |
Puzzle toolsUsing boolean like assets you can save on your hard drive. I made a tool for the designers to be able to set their own puzzle by placing puzzle items in the scene verifying if a boolean can be set or not without any coding on their part.
The article about this will be done at some
point but is unavailable at the moment |