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Pixel Physic

Summary

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I simulated some physics through pixels on Unity!

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Again, in collaboration with my good friend Clara, we made a technical project for school. The idea was to render pixel physics like the game NOITA on a game engine. The task was to take any subject we like from a game, a technical feature and try to reverse engineering it through observation.

We tried the engine Unity, Box2D, Unreal Engine 4, to come back in the end to Unity but without using entities and game object to simulate physic. Instead, we segmented the screen through a 2D array and computed the visual representation through the GPU.

The results are, not perfect, but sill fantastic and we had to make a technical scientific paper about it. You can download it bellow, as well as check out the presentation we did for school. And download the project!
Source Download (Unity)
Link
Slideshow
Link
Article
noitasandsystem_clararipardminisini_lukastamayo.pdf
File Size: 1547 kb
File Type: pdf
Download File

First screen segmentation lagged

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Other more optimized engine lag...

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Changed the method, good perfs

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Fixed unwanted behavior

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Added more physic interactions

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Explained how it works

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