Summary
Vulkan is hard!
But it's really fun! I always enjoyed working on graphic API and shaders since it was introduced to me. I truly think Vulkan is a remarkable API that can help a lot in video game real time rendering. Especially when working on consoles. The API can be heavily configured depending on the hardware and that can be helpful when trying to optimize out games that are exclusive to a specific hardware. I worked during one month (in cooperation with my good friend Clara) attempting to make some pbr ( physically based rendering ). It's a way to draw things on your screen inspired by real life materials and how it reacts to light. On your left you can see spheres that are more or less metallic, and more or less rough. The X axis is metallic. The Y axis is roughness. It looks pretty good! |