Hello everyone! Long time no see. I had two weeks where I could work for a few hours on my game and some help. In those two weeks a lot of progress has been made and I can't dive too deeply about it but I still want to record progress here so here it comes. Another dev joinedA good school friend of mine that has some free time these days came to help me and mainly worked on the camera! I had a lot of explaining and code review and pair programming to do so I didn't progress on my own but if my friend stays free. I will have a lot of work down in parallel of my work. And that's very precious. Together, with the power of our brain cells and determination. We managed to do a pretty solid camera system for exploration. To keep work centralized, I made a huge discord serverAs more people joined I didn't want to send private message or text or anything to my devs because they work with me out of their free will. It is precious and it shouldn't be pressured. So I made a discord so they can keep track of my progress. On that occasion I invited a few trusted friend as consultants so they can give insight when I'm having open deliberations with myself about how the game should feel and change. I am so thankful for everyone willing to help me out and that warms my heart in those dark times... And by that I mean I just watched the 10th episode of Dangan 3 despair arc and that was a bit traumatic for me... But it's fine. Hard content will make me better! I made a dev debug interfaceAnd I'm pretty proud of it. I've been able to make static debug variable and functions available everywhere INCLUDING in blueprint. It took me some time but it's very easy to integrate anywhere and it doesn't compile when I build as a shipment build which is always good to prevent debug function from even being in the end product code. Lot of little features here and thereI don't have a lot of visual evidence about this but I have been making progress in a lot of alleys. You can see that with the updated Kanban as well as with this now coming list of pushes. Doesn't seem like it but a lot of work. Crazy lot.
Personal notes:
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11/12/2022 11:13:30
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LukasInterest in video games since forever and till I'll die Archives
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