LUKAS TAMAYO
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Dev logs
​(My everyday trials as a developer)

preprod first week progress

1/23/2021

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This is going to be a weird sentence. But as expected everything is harder than expected!
Doing a game alone is no easy task everyone knows that. But I'm actually just doing a vertical slice and present it as a game!
Still... Progress as been made. I'm just getting lost in my unlimited tasks in all fields. And I like that! It keeps things fun. But it makes the actual coding go a lot slower than if I was only focusing on programming.
​Still, let's present what has been going on.

Organization leveled up

Again. I feel like at some point. Some people are going to join me and help me. And to accommodate. I created my own hack'n'plan to use kanban and priority request I assign to myself in order to increase my workflow and allow anyone to easily join.
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Also I'm using tags on top of the kanban to also do good debugging and also if I need to focus on specific types of tasks.
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(I also did a tag for documents but I didn't bother to take another screen... Sorry!)

The project evolved a lot

So now I have a debug map that is way bigger than what I showed last.
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I also coded a lot. A lot of architecture and not actual features. But I'm trying my best to shape up a system and then get used to it and then surf on it like a beauty.
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And I have a first sight of what the game will look like with that architecture. I'm trying to do a lot of things to give myself freedom. The game might have more than one controlled character for very specific instances. So I have to code the actual control managing in the controller but the character functions IN the pawn... Once the polymorphism is done, I'll have a lot of freedom.
Anyway, so far I just have the view of the game and I already feel glad about how it feels. As creative you always doubt. And I do... For sure. But it doesn't mean I can't keep going on and trying.
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That should be all for this week. To anyone reading. Take care of yourself. And thank you for reading.

Next week is school week. We'll see how I'll do!
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    Lukas

    Interest in video games since forever and till I'll die

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