LUKAS TAMAYO
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Dev logs
​(My everyday trials as a developer)

Starting a new project

11/1/2020

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Sup guys ?

When I started this portfolio, one of the main goal was developing something on my free time. And to do so, I wanted to blog it out! So here it is!

Starting a project!

I've been thinking about this for a while. The project will be done on Unreal Engine for many reasons but mainly because of the editor tools to model, texture and optimize the work that I'm going to do and that other engines won't be able to cope with.
So I started my work on Unreal engine 4.26 and created the projet.
The project is a 2.5D topdown GTA-like game with cryptic narration and a mix between hotline miami and max payne combat.
Picture
I then created a blank project, no raytracing because it won't be very useful in this 2.5D project
Picture
And then UE4 proceeded to crash a lot and load forever for a number of reasons...
Picture
And then finally, after tweaking preferences, reinstalling the engine, recompiling the project and all that sweat stuff, I had a sight to behold... My editor, running and working, showing absolutly nothing.
Picture
It may seem as I'm kidding but really I'm happy about it. After that I went back to the epic launcher and added some marketplace assets that I collected throughout the years and added some things to ease my workload in the future but will still have to draw, code, and sound design/compose everything which is going to be... A lot... So if I can shortcut a bit. I won't complain.
I know it's nothing too fancy and it's basicly just starting an app and making a save... But still I wanted to say that I started producing it a bit.
Right now I'm in preproduction.
What it means is that I'm just testing out the water before diving in.

Still there are some things I can say to show a bit what I'm about to do.

What's the past and the future?

What I have done so far
  • I have shared my project with many
  • I made a document stipulating everything that will be in the game, some sort of GDD that is pretty complete
  • I thought about the technology that will be used and the engines features I'll use
  • I've written the story roadmap
  • I have written the game systems
  • I defined the 3C
What I have to do
  • Make documentation about the game features
  • Make a document about the game overall architecture
  • Go through paris and talk interview people, take reference pictures
  • Test out the AI, rendering, and in-game locomotion
  • Start to build the architecture in game

I'll use everything Unreal can provide me and work both in C++ and blueprint to maximize the strength of both languages and the engine.

A lot of my work will be documented there a bit like a logbook but not everything. This game is more here to improve and show out my technics and skills. But it is still a project that I'm very passionate about and would like to make it a reality someday. So I'll keep some nuggets under the radar.

Thank you for reading. I hope if this is not as much as informative that it has been entertaining to read at least a little bit!
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    Lukas

    Interest in video games since forever and till I'll die

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